Develop a multiplayer game is really expensive if you try to develop everything by your own. You must to have your own server, your own IP address, a process manager to organize the multiplayer game and finally the process to manage the individual game created. Not many people can afford to develop such structure, so proposals like Nonoba who give the tools to make easy for developers to focus their work on game multiplayer communications are welcomed.

Fruity Mole is the first game we have developed using Nonoba API to offer a challenging two player experience. This game idea is rescued from the late 80s to show to the current generation how fun was drill paths under earth.